Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. Try. An unofficial developer's console for Starsector. Download here. 1 / 3. 4. Ms. e. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 211. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. 3. The only evidence that it even exists is the anargaia rift and the anargaia industry. WITHOUT using console commands to "cheat" in the ships and items after creating a save. 1a] Concord 3. This is installed just like any regular mod. 2D RPG/Trade/Fleet Combat Game. Open up "campaign. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Features Thus Far: A unique UNSC Faction. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. I recommend using a mod manager like SMOL or MOSS. With no planetary features, a planet will have no districts. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Fractal Softworks\Starsector\starsector-core\data\config\settings. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Factions without the blueprints can't make your ships anyways. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. 7a Updated custom command template with more examples + documentation Changed some constants in. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. or and mod with industrial evolution it'll be in pretty much the same pathway. 7 epta consortium 1. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. magiclib`. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. Elevate your Starsector gameplay with the [0. AutomatedRepairUnit. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. 6)folder 518KB. 64 Apex Design Collective 1. I know you can edit the population cap and the amount of industry slots unlocked through there. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. . ago. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. High. All starsector has is a bunch of 128x128 portraits. Reply reply RyVdo13. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. Thanks, you helped me figure out the setmarketowner command. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. Can just add skill points or reset things, even with the level cap. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Forward time to see changes. Presumably, there's prolly a tag somewhere that someone. Dunno if it's possible. I have created a small mod that adds some more commands to LazyWizard's console mod. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. java. This indicates the mission generation failed. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. -Interesting Portraits Pack. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Reply TRUkillerfarmer. . Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Thx for any help or pointer. Automated with data. I am using the newest version of Console Commands, running 0. It doesn't know or care if. This effect can be superseded by other mods. You get the blueprint to make the ship instantly. Put it in the mods folder and make sure it's tagged in Starsector's launcher. This will list all the ships and their ID for spawning them. This happens both in a game that was created in 0. However, it will not work with a LunaLib version less than v1. ii_dictator. . After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Dev mode can be activated by editing settings. Then type in help for all the command lists. and it'll spit out an alphabetical list of. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. Put in 1 to guarantee a chance. The more commonly balance tweaked information is in the weapon_data. e. scarface2cz. - turn them from a non-base faction into a full "normal" faction. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. You can also spawn other things if you change "inactive_gate". Highly. BAD_SYNTAX). e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Last Update: 06 May 2023. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. ago. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. If you type storage, it open the abandoned terraforming station anywhere you are. Last Update: 06 May 2023. Now would be the "setmarketowner [market name here] [faction name here]" phase. ago. When the Great Collapse occurred and the gate system shutdown the colony. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 1) - indev campaign mod. There is dev mode, which lets you do some things. . 2. Find the line that starts with "Automated Ship". zip) but allows a lot more to be done in the game. Requires. Then just console command yourself all the money and points you need. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). 12. Discuss modding Starsector here. Console command mod, enter planet, open console “removecondition decivilized” just without the “. 2. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. 12. The only ways I know without tinkering with config files are the console commands mod and epta tech. Autosave it would handle starting the game as an independent faction. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. You can also do multiple commands at once using the semicolon as a "breaker". However, I don't know how you'd do it in an existing scenario. As in the topic: I have no option to create a Stable Location when approaching stars. It also includes one new low-tech light capital to give the Hegemony a fighting chance. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. 10. . 2. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Download Links: mutually exclusive, only download one of these. 1M credits from your wallet in return to make it look like you paid for the construction fee. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Ran the game without Concord enabled, issue with text display is gone. Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. Can be added to existing games. level 2. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Console commands mod:. There's a lot of commands you can issue, and some are more obvious than others. 1. 0a 2022/02/16. api. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Console commands mod: "addstablepoint". [W] button. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. 96a] Special Hullmod Upgrades v1. 51K subscribers in the starsector community. This (along with many other settings) can be changed by running the Settings command. The console mod is very unlikely to be the culprit behind any crashes while saving. For more you'll have to. 0. Spawning Instructions. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. Added 'list bases' to show name and location of all Pather and Pirate bases. 95a] Console Commands v2021. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. New starting options when used without Nexerelin, including Pirate and Luddic Path. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Console Commands has a command for infinite CR. Console Commands 2021. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. - ModInfo, shows detailed info about a mod, including what ships, fighter. To cause the bug. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. Run list specials and pick whatever BP you want. This button appears top of Shut Down. 1a RC3. Leave a Reply Cancel reply. Put it in the mods folder and make sure it's tagged in Starsector's launcher. xml, then search for the name of the ship. Instructions. You can set objectives in space or on other ship and capturable points. Updated to be compatible with Starsector 0. Highly configurable. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. Enjoy the Anchor HOWEVER i lurk here from time to time. ago. In that line, replace com. This mod adds allows you to build more buildings on a colony. Combat Radar. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. Uploaded: 12 Dec 2018 . If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. IrresponsibleWanker • 1 yr. Console Commands-2-2023-05-05-1683408841. 8. After a tremendous energy input which. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. Weapon sounds and music ripped straight from the Halo games. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. But when you come home, AI-chan wakes up. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. Put it in the mods folder and make sure it's tagged in Starsector's launcher. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Go into your save, into campaign. While the planets info menu is on your screen, open the console and type the following event. Op · 2y. 95's special ships. On Windows, it's in the installation directory. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. However, this varies depending on your. 9 console commands 2021. It can be installed into the Population & Infrastructure industry. Dev mode can be activated by editing settings. Is that a mod?For anti-shield, the minipulser looks pretty decent. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. If you don't use an IDE, simply run gradlew. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. You can add and remove whatever you want from planets with that. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. An unofficial developer's console for Starsector. Elevate your Starsector gameplay with the [0. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). It looks to be caused by disabling Starship Legends in its config file. 2. C. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. Mod Authors: v1. 1a] Secrets of the Frontier (Prerelease 10. 0. 3. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. Changelog: 0. help addship. He means how if you enter a colony that was conquered, say Tri Tach took it. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. IrresponsibleWanker • 1 yr. 5. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Brighter than the sun. I'd recommend looking up "good seeds starsector . log for more details". 2. There are console command mod, it allows you to put any command to your game with easy. Step 2. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. It allows you to search for officers and their locations. 2. Then use Add Ship command. if nothing shows up, you may be missing a mod that adds. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. 95a as well as a fresh one that was just created in 0. Open comment sort options. You can do some really cool stuff with CC like add stable points around a star. r/starsector • Just did my first expedition beyond the Core Worlds. Now, the problem would be the balance and being able to leave it around a planet to exploit. - Using this command without arguments gives as many crew as your fleet can. StormGod is a part of that second mod. 1A, despite the mod being outdated. A console script for Starsector. Thanks this makes sense. While the commands themselves aren't case sensitive, arguments are. To install the mod, simply download the . Previous 1 2 Next. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. The generated mod folder will be placed in build/mod (this can be changed in local. With how complicated combat is, learn the vanilla ship/weapon roster first. ago. Drone replicator. Individual modules are. Combat Chatter. 1. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. json, so make sure you have at least LazyLib 2. 95. Do note, however, that it will not fully activate it (e. An unofficial developer's console for Starsector. ago. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. k thx i installed the mod i like i but how long does it take to terraform i. Last post by IceFire. 1a] Console Commands v2021. Once in the game, you can summon the console with control+backspace and enter your commands. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Starsector > Mods > [0. 12. Sorry :c. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). There's an example command to spawn planets here, and campaign entities here. 8. Even if you’ve scanned the whole sector, blueprints can be found in ruins. I need more information. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. Customizable Star Systems. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Essentially, the alias command allows you to chain together console commands. But there is a mod that has a weapons dealer pop up in bars occasionally. captains and officers), and 3,020 names for stellar objects (i. innovateBC [optionalChance], if Console Commands will simualte an event. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. info_circle Additional files required. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. AddXP with no arguments now gives you enough XP to reach the next level. feel free to suggest more names / name generators. Advertisement Coins. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. Ms. * Console command to set character works for AI core captains. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Then deconstructed it to copy it in a hull forge and. Buy space drugs cheap, sell high. 0. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. well in theory, it could be easy i think since console command does something like this. And there's an obscure InfiniteCR mod. 4. Re: [0. 3. weapon_data. Use help AddOfficer for tips on how to use it. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. The images featured at the top are a selection of Alpha Core portraits. 12. It may require the player to do this with Console Command mod; 1. help. Plenty of threads that discuss good seeds. 95. under602known. 25 Mod, the choice for serious players seeking advanced features and customization options. setRelationship(pirates. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. Step 3. While the commands themselves aren't case sensitive, arguments are. 1 (sun_hyperdrive) More HullMods 1. Not in vanilla,. An unofficial developer's console for Starsector. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Hi. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft.